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In my case it randomly selected a light blue. Right now MagicaVoxel is using a default color palette that’s included when you create a new model file. You will have to reapply any colors that were on the original modelįortunately we have come up with a way of getting it started so we can kind of speed up the process of applying colors. This is because at the time of this writing, MagicaVoxel does not yet support importing textures that are applied to models.

However you might be wondering why our taxi cab is blue.
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How to Import Your Model Texture as a Color PaletteĪs you can start to see our taxi cab is starting to look more defined. Like we mentioned before, anytime you import a model, MagicaVoxel will make a brand new model and leave the old model there. However, remember to delete the old taxi model that is smaller. When you do you should notice more detail in your voxel model.

Then drag in your model again like before. Change it to 100 100 100 like the image below. If you look towards the top-right of the main editor window in MagicaVoxel you’ll notice three numbers. A cool feature when converting a model into voxels using MagicaVoxel is the ability to set the resolution of the voxel model. This is great, but it would be nicer if our model had a little more detail. The arrow at the top next to the size should be facing up like the image below. Double click the model so that you are in Edit mode for this specific mode. As for us, you can kind of make out that it was a taxi. If you imported it successfully you should see a voxel model that at least somewhat resembles your original OBJ model. To do this click the Orth button at the bottom of the editor. Also we find that changing the camera type to Orthographic helps us visualize it better. But since 0.99.6, MagicaVoxel will create an entirely new model for your imported OBJ file. In earlier versions of MagicaVoxel the cube would have disappeared. All you have to do is literally drag your model file into the main editor window in MagicaVoxel. Also make sure you have MagicaVoxel open as well.
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Open up Finder on your Mac or Explorer on Windows to where your model is located. Next we are going to import the model into MagicaVoxel. The model I will be using is a Taxi model that looks like the image below. Now that you have a new model file its a very easy and straightforward process to convert your model into a voxel model. Make sure you are starting with a new project. Blender also supports exporting models in the.
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However, if you don’t own Maya LT you can also download Blender, a free open-source 3D modeling program. OBJ models which is what we will need when importing the model into MagicaVoxel. The thing to note here though is that it supports exporting. Maya LT is a lightweight version of Maya, a 3D modeling program. Also, the model that I’m using in the example was made in Autodesk Maya LT.
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We are using MagicaVoxel version 0.99.2 so if you have an older version you may want to update it so your screens match mine as we go through the tutorial. In this tutorial we will be getting an OBJ model that we made inside of Maya and importing it into MagicaVoxel so that we can convert it into a voxel model that we can edit.īefore we begin here are a few quick notes. How to Import your 3D Model into MagicaVoxel After that we will create a custom color palette for painting voxels based on the original model’s texture. Then you will import the 3D model into the MagicaVoxel editor using the built-in mesh to voxel converter to make a voxel model.

To convert a 3D model into voxels you must first export your 3D model as the. So just to give a quick overview on what we will cover. However we will show you a trick later in this tutorial on how you can use your existing texture as color palette. Once your model is in MagicaVoxel it will come in usually a solid color. The other thing to note is that MagicaVoxel does not support importing textures at this time. If you can’t buy Maya LT another good option for converting is Blender. Maya has options for importing these model types and exporting them as a. DAE file type, you will first have to convert that model into an. This means that if your model is using the Autodesk. Like Qubicle, MagicaVoxel only supports the. Before we get started there are a few things to that you’ll have to know to take advantage of this feature.
